By: B30
Looks really interesting, hopefully the controls are all right. Definitely add this one to the watchlist!
View ArticleBy: Michael O'Connor
It seems like a decent idea, but honestly, the hit boxes and collision detection look like they’re all over the place. The aesthetic is frankly ugly to boot.
View ArticleBy: Benjamin Marchand
Sharp eye 🙂 Actually there was 1 case over maybe 50 where hit feedback (= impact sprite) would be misplaced, when fighters are moving too fast. It was because hit detection is made asynchroneously from...
View ArticleBy: Guest
Thank you for your interest in Kinetic Damage 🙂 I’ve spent a lot of time to bring the smoothest possible controls, all while trying to save screen space. So far testers opinion about it have all been...
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